Bart Wronsky looks at one of the staples of real-time computer graphics – bilinear texture filtering. So, you’re making an awesome indie game, and now you’re thinking about localizing it into French?
I'm wondering what setting to run games at that have the option of bilinear and trilinear textures. What's the difference? I have a GF2 MX card. Also, I'm running MOHAA in 1024x768 and I get wierd ...
Much has been said about PS4 games lacking texturing filtering but before we delve into that, what exactly is filtering and how does this affect video game graphics? To put it simply, texture ...
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